History
(of history)
(...of history)
I began re-writing how the fundamentals of D&D5e worked sometime in 2023...
...Which is when I learned how truly "limited" the normal rulebook of D&D can be. I wasn't satisfied with the core material, nor that you have to pay to get more:
so I made my own. I've made a modified version of 5e featuring six new dimensions, over 30+ custom abilities, the works.
...And so, as my world kept expanding, new languages, new things to explore, new areas, I came to a realization: "Why not just rewrite everything?
So here it is. This is the story in which Bleeding Star, an extension of this story (which hasn't begun yet) takes place.
What I'm saying is: You're reading the history to the history of my current D&D world, which I have dubbed:
Koram Infora Nikkala, Ary Lulle Parnam: Nifite
...Which means "Soundless Silence, the World Remains: Infinite" in native Scartounge, language of the Empyreans.
The main ways in which I rewrote everything include: world events, time scaling, experience, fighting.
Fighting is more stripped back and lenient to allow for anyone of any background to quickly be able to play.
I added dismemberments from the game "Fear & Hunger 2: Termina". While I'm still trying to balance them, they add a bit of tension to fighting creatures with only a few limbs.
World events are massive scaled events that occur every 100 years. Currently there are three but it is subject to change.
Experience works solely off tasks. For example, killing 100 things will get you nowhere, completing a big task that is native to your character will get you up to 3 levels.
The idea of this mechanic is to get people to LvL20 relatively fast, therefore the true mechanics can shine. Rites are an obtainable power boost after LvL13, granting you powers unique to each.
The main draw of my version of the game is simple as this: the world is static. It does not change and shift. When a player does something to it, it stays.
Let's say, for an example, a player becomes a ruthless leader of a northern kingdom, another player is born in and fights back against the harsh rule...
The castle crumbles, the leader destitute. In 20 real years, another group of players explore the ruined castle. If the person who destroyed it was there, you (literally) have a fantasy book being told to you.
There's my idea. I love D&D. Therefore, I wish to play and host it for the rest of my life. Imagine, for a moment, the amazing comedies and tragedies I could tell people about.
Yes. This is a direct idea I nearly completely took from Robert A. Wardhaugh. Find him here: Thegame.com